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Sinjid Bandit Medic ENEMY Sinjid Bamboo Staff Bamboo Staff - 35% + 100% Luck
Sinjid Spring Water Spring Water - 100%
Bandit Hill

Stats[]

Quick Reference:
Difficulty: Easy Normal Hard
Level 1
STR:
5
INT:
3
AGI:
5
VIT:
4
ATK:
4
DEF:
2
HP: 80
Focus: 100
STR:
8
INT:
5
AGI:
8
VIT:
4
ATK:
4
DEF:
2
HP: 80
Focus: 100
STR:
11
INT:
7
AGI:
11
VIT:
6
ATK:
6
DEF:
3
HP: 120
Focus: 100
Level 2
STR:
6
INT:
4
AGI:
6
VIT:
5
ATK:
5
DEF:
3
HP: 100
Focus: 100
STR:
10
INT:
7
AGI:
10
VIT:
6
ATK:
6
DEF:
3
HP: 120
Focus: 100
STR:
14
INT:
10
AGI:
14
VIT:
8
ATK:
8
DEF:
4
HP: 160
Focus: 100
Level 4
STR:
9
INT:
6
AGI:
9
VIT:
7
ATK:
8
DEF:
4
HP: 140
Focus: 100
STR:
17
INT:
11
AGI:
17
VIT:
8
ATK:
9
DEF:
4
HP: 160
Focus: 100
STR:
23
INT:
15
AGI:
23
VIT:
11
ATK:
12
DEF:
6
HP: 220
Focus: 100

Skills[]

Strike[]

Cost: - CD: 1.5 sec Cast: -
Description: A normal attack.
Bandit Medic Strike
X Damage
Scale: Wpn 1.6 / Str 0.6

Fireball[]

Cost: 10 Focus CD: 3 sec Cast: 1 sec
Description: A homing projectile that can pass through obstacles.
Bandit Medic Fireball
X Damage
Scale: Agi 1.1

Heal[]

Cost: 20 Focus CD: 8 sec Cast: 1.5 sec
Description: A ranged heal that also gives the target a healing buff.
Bandit Medic Heal
Heals for X
Scale: Int 2.5
Dispels 3 negative buffs

Healing

Sinjid Healing Buff This unit is recovering Health.
Ticks every 3 second(s)
Healing for X per tick
Scales with Intellect
Scale: Int 0.4
Lasts 15 seconds
Does not stack
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