In Sinjid: Shadow of the Warrior, Classes offer the opportunity to specialize in certain skills and allowing more customization. Sinjid's class is chosen when starting a new game, and cannot be changed after the choice has been made. To play as a different class, the game must be restarted.
Classes[]
There are 4 classes available, Balanced, Warrior, Spell Caster and Shadow Ninja. Each class has different strengths and weaknesses. Their stats grow at different rates and they initially start with different skills unlocked. While all classes are not restricted in what skills they can learn, the difference in stats means that each class favors different skills. Regardless of what class has been chosen, they all start with a Max Energy value of 50. When leveling up, some of Sinjid's stats are increased:
Every level up | Every 5th level bonus (up to 95) |
---|---|
Max Life +5 |
Strength +2 |
After every level up, the player must choose one stat that recieves a further boost. The boost amount depends on which class Sinjid has and which stat has been chosen. The player can choose from Strength, Speed, Max Life or Max Mana.
Balanced[]
The Balanced class is the jack of all trades. It has no outstanding weaknesses, but lacks the damage potential of a specialized character. Due to their nature, the play style for this class will vary depending on what skills the player chooses.
Warrior[]
The Warrior class is a melee class, designed to rely on their tremendous physical strength. However, they are slow and have underdeveloped magical abilities. Warriors tend to wear heavy armor and rely on skills that take their Strength or Life stat into account. One of these skills, Avenger, deals damage based on the amount of life lost. Since Warriors tend to have higher Life than the other classes, they are able to make full use of Avenger.
Spell Caster[]
Spell Casters tend to rely heavily on spells fueled by their magical damage stat. In addition, they can heal Life using the Heal skill, or restore Mana using the Charge skill. Their most powerful ability is the Mana Bomb skill, which deals damage based on remaining mana. To offset the high magical ability, Spell Casters have low physical skill. They typically wear armor that increases their magical abilities and wield magic staffs.
Shadow Ninja[]
The Shadow Ninja is weak physically just like the Spell Caster, but instead of casting spells the Shadow Ninja uses their high speed to evade attacks. Shadow Ninja usually rely on attacks that are fueled by their Speed stat. Due to their low Strength, the Shadow Ninja have a harder time choosing armor and a weapon. They do well with equipment that raises their speed, increasing their chances of evasion. One of their most effective skills is Speed Strike, which deals damage based on the Speed stat.
Trivia[]
- Classes was first introduced as a gameplay mechanic in Sinjid Shadow of the Warrior. The previous game Sinjid Battle Arena lacked classes.