Overview[]
Gearing tips here
Do math and see whether dual wielding or using a two handed weapon gets better stats, as well as compare armor and weigh the advantages of a set.
Do quests for rewards. Keep gear that has the Lucky buff on for as long as possible unless a boss/miniboss is hard enough to force you to use better gear.
If you're concerned about money there are various wells where you can fill Empty Bottles to make foods/potions to sell for a profit.
Right before the enemy casts a linear projectile, crouch and you'll dodge the skill probably. Fast homing ones can hit you in the back, slow homing can be occasionally dodged by jumping and forcing it to turn and waste time.
Skills[]
Keep in mind skills are as effective as the stats that they use. Good gear makes for powerful skills.
Bandit Hill[]
Beginner area. Max Adrenaline before going into Slay.
The White Forest[]
You can make infinite money by converting the Bottled Izumi Water you can get in this area to Enhanced Water by talking to the guy at the end of Ryomura Village. Buying Empty Bottles at $2 and selling for $20, you can make a profit of 18 per water.The Enhanced Water does not stack, however.
Kabuki Mask is unique. 50% Intellect gained as Strength is useful. -50 to Focus isn't good.
Got Furious Strikes. Drops: Bottled Izumi Water from hidden area. Frost Katana from chest in boss room. At Level 8, 25% exp from defeating the boss Warlord Izumi.
Burial Grounds[]
Get a Ghost Mushroom here for the guy in Ryomura Village.
As an Assassin, your fragility really begins to show against warriors here. I bought the Ryomura's Silence set.
Dai'Jin Mines[]
To be written...
The Berserkers are more threatening than the miniboss/boss themselves because they get stronger over time and have decent bulk. Stuns will help slow their powercreep.
Lady Akari will oneshot you if you are hit. Lord Dai'Jin is easy but makes for a long fight - poke him with a skill whenever his passive stops.
IIRC there's a chest that requires Kunai Sting. Respecing for it shouldn't be a problem if you're patient enough to farm money.
The Venomwoods[]
To be written...
Ryota the Sly can be killed by ??? If you didn't get Ice you can get Venom Fury (61 Damage, 14 Defense, 14 Strength) by doing the poison quest.
Lord Takeshi has heavy passive regen. Disrupt him when he's casting his poison cloud by using Kick. Avoid the stunning poison cloud.
The Shogun Palace[]
Got to lvl 15 here. If you don't like challenges, bring an Invisibility Potion (buy from the foreign merchant in the Emerald Temple).
The Warriors's Blood Mirror will punish recklessness. S'top attacking when their Blood Mirror is up'.
Haddaku the Swift.
The mages here are threatening because they can instantly deplete your focus with a linear spell (dark crescent), heal each other/themselves relatively fast compared to past mages, and do decent damage with their fast homing fireballs. Any fight that involves more than 1 enemy and has a mage should not be taken lightly.
Challenge/Fun Room[]
There's a room here that heavily suggests you bring an Invisibility Potion to get 2 chests. In here is a Warrior/Mage combo, next to them is a Assassin/Mage combo.
Apparently you can intimidate the mage by getting close enough to make him naturally back away. Immediately retreat to the leftmost area of the room, and he will lose his aggro.
The 2 rewards in the chests are the Shogun Flame Bo (replace Venom Fury with this) and the Fancy Robes.
A similar fight later on has the advantage of space - attack the warrior then run all the way back to the beginning of the room, deactivating the mage and making it 2 1v1 battles rather than 1 1v2 battle. After this fight's room is the Boss room, and it doesn't save before the fight begins. Save before entering the room.
Warlord Asura is less of a challenge than the fun room. Avoid his charge attack and outDPS whenever he does the trance heal.
Haruki Residence[]
To be written...
The mages are annoying as hell to kill between their slows and their stuns. Luckily the don't have heals so you can slaughter them or whoever they're supporting first.
Daisuke the Noble is a knockoff Warrior without heals. He has an ability that negates damage a few times.
Lord Tetsuo has some threats in his Blood Mirror and his projectile (which you should avoid rather than block since it's powerful and he doesn't spam heals).
Ichisan Castle[]
The mages here can teleport and can create an aura that massively boosts their damage but stuns them on hit. Beware this.
Generic enemies have more skills, but are still easy to kill, if tedious.
Ichisan Retainer isn't too special. Has a buff that makes him give and take more damage.
There is a chest here that requires Kunai Sting. Wall jump, immediately turn around and Kunai Sting, and immediately wall jump again to get it. Residual pull from Kunai will negate the knockback from wall jump.
Kasumi has a variety of skills. Burst her down.
Shiroda Fortress[]
Enemies are threatening and have skills that make them decent 1v1 threats. Treat every fight like a boss fight and end things quickly - don't hesitate to use your ultimates.
Assassins have decently powerful bursts.
Warriors have Deadly Charge and are tanky, lack heals, and decent burst damage.
The Priests are worthy of being considered a miniboss. They have a powerful spell that can oneshot you that's slow but homing - jump often to wait it out, simply running away is too slow. They can spawn allies every few seconds which can get in your way and should be ignored. They can heal themselves. They have a spell that is linear and depletes Focus. TDLR: Kill ASAP.
Lady Shiori is far easier. Her Baskilisk gaze just requires you to turn around to avoid heavy damage. When she flies into the air and sends a series of blasts at you you only need to tap forward every time she sends one.
Mistwalkers are dangerous. Their trademark lethal poison will kill you. They're also fragile so either stun them or nuke them. Wait for your skills to come off cooldown before fighting a mistwalker.
Kazuro[]
Kazuro has 29,300 HP and 100 Focus. You might want to consult his page as well.
Abilities[]
- Puppet Master: Summon a clone of you (with your skills, stats and gear) while he floats in the air, out of your reach.
- This skill has a sizable cooldown, about 1 minute.
- Frost Bolt: Sends out a fast homing bolt that will slow you. This can be used while using Puppet Master.
- Freeze Stun: Channels before releasing a short ranged shockwave that stuns you for a few seconds.
- ???: Similar to Warlord Asura's stun-heal, Kazuro stuns himself while healing rapidly.
- Stun him or interrupt him when you see him charging this up.
- Run your combos on him while he's helpless. Adjust where necessary (no need to stun when he's already stunned).
Fighting Kazuro is a cycle of whittling him down and fighting your own clone.
I beat Kazuro at Level 20 with ?.
My gear: ?.
Statline: ?
Combos[]
To be written...
Strategies[]
- Use your combos to keep the damage on Kazuro, and eventually kill him.
- Puppet Master:
- Your clones are exact copies of you but controlled by the AI.
- Keep in mind Kazuro's timer while he waits out you fighting your clone. Be nearby when the timer is almost out.
- Kazuro's Puppet Master also has a decent cooldown, ~1m.
- Frost Bolt:
- Cripples your move speed, preventing you from getting behind Kazuro while stunned, and in general, from running away.
- Freeze Stun:
- Move out of the way if you can't stun Kazuro or otherwise interrupt the ability.
- It may be wiser to just avoid rather than interrupt Kazuro - saving your stuns/interrupts for when he's trying to heal himself.
- Heal-Stun
- Ideally you'll prevent Kazuro from using this. Time between attempted uses is probably greater than Slam's CD, so just keep Slam on hand when Kazuro goes below half.
- If Kazuro gets this off, immediatelybegin running your damage combos.
- Use your Potion when needed, or when you can get the full benefits while retreating (say, from Kazuro's Freeze Stun, rather than while you're attacking him).